![]() Important: by default vertex colours do not display in Material Preview or Rendered view for Eevee or Cycles ( see below). The mouse cursor will change to a circle, the Tool Settings toolbar will appear (can be toggled from View » Tool Settings), and the object to be painted will render a uniform grey. In the main 3D Viewport switch the Viewport Shading mode to Solid then from the interaction mode menu ( Ctrl + Tab » 8) set Vertex Paint as the active mode. ![]() Painting vertex colours to a mesh is relatively straight forward. Depending on where the mesh is then used the vertex colouring will modify the objects appearance without unduly taxing the rendering system. ![]() Here, objects can be tinted by painting colour or tonal information to the mesh in Vertex Paint mode. A cost effective way to change the appearance of an object that’s already UV mapped with a Diffuse (Base Color) image is to use Vertex Color.
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